



Worse is that the Call of Duty fundamentals of move-shoot-move-shoot-cover-shoot don’t hold up near as well as they did in 2007 when this whole thing really got moving. It creates them from scratch, tries to ascribe motive to them, and fails. No, the bigger issue is that Call of Duty now invents its enemies. It’s not so much that Infinite Warfare is written any worse than its predecessors. But you don’t really know why they’re evil, or like, what the hell they want. I mean, their leader (a totally-squandered Kit Harington) speaks in dumb clichés like “We don’t fight, we attack,” and “Your cities will surrender, broken and weak. You know the SDF are the bad guys because…uh, well you don’t really know. The people you’re shooting this time are the Settlement Defense Front, or SDF, a group of rebels holed up on Mars. You play as Commander-Who-Quickly-Becomes-Captain Nick Reyes, part of the United Nations Space Alliance (UNSA). But a handful of brief highs and a heaping dose of spectacle do not make up for six hours of monotony, and after the successful intro Infinite Warfare struggles.
